I much prefer open world games that allow unexpected and things to happen, and they allow the user to try various ways to complete a task.rather than being forced into a scripted sequence. This game was basically designed mostly to show off its fancy environments and to create a "hollywood movie" feel by using dramatic camera angles and big scripted sequences.but beneath that shiny exterior lies a somewhat shallow game. After playing amazing open world games like GTA, Infamous, and Assassin's Creed.a game with so many scripted sequences just seems obsolete.
This is yet another game that gets too much credit for having "flashy, cinematic looks", yet no one criticizes it's often scripted gameplay. This game was basically designed mostly to show off its fancy This is a good game, but it is a bit overrated.
This is a good game, but it is a bit overrated. The rest of the game is superb and if they could fix it so the hint was actually helpful then it would be a 10. 2 hours later and back to the walkthrough.
When is a "hint" not helpful? Another one was in the Monastery and "climb to the open window", with no idea how to get there. 2 hours later and alot of jumping into the walls and I had to go on the net for the walkthrough. Without a walkthrough I would still be there. Apparently I should have blown up the snipers wooden platform which would fall and create a bridge up for me but instead I had shot him during the previous fight. The hint system said "join Sully" at the top of the cliff but I had no way to get up there. Let me explain - In the Borneo level I took out the camp and then didnt know where to go next. Apparently I should have blown up the snipers wooden platform which would fall and create a bridge up for me but instead I had shot him during the previous So close to perfection, yet so frustrating. So close to perfection, yet so frustrating. The game pushes you to keep going down the only path there is and when there is a little room to explore don't be surprised if a door slams behind you with an auto save to destroy the opportunity. Have fun jumping sideways 30 feet from rock to rock only to find that you can't even climb a simple tree. At times the camera angles are claustrophobic as is the game itself with its very linear nature.
If it would have been a movie instead of a game it would have been an epic failure. The acting was melancholy and the story was dry and boring. At times the camera angles are claustrophobic as is Wow, the graphics are great! Is that what makes a good game? On normal difficulty it's about 16 hours long.I rented it and returned it 4 days early.
Wow, the graphics are great! Is that what makes a good game? On normal difficulty it's about 16 hours long.I rented it and returned it 4 days early.